Reality, augmented. […sustainably?]

Merging analog and digital, this new tool allows users to use their webcam to make a simple printed page come to life. In 3 dimensions!
Augmented Reality: a virtually 3-d landscape unfolds via your computer's webcam.
Augmented Reality: a virtually 3-d landscape unfolds via your computer

An incredible display of technology, it’s not hard to imagine the communication possibilities for sustainability, communicating the background stories of products…or anything for that matter. However it’s not immediately clear how this technique is as exclusive to the future of sustainable communications as it would have us believe (the tool is introduced from within GE’s micro site promoting sustainable technologies like the smart grid and smart power meters). Though a extremely promising tool, a slight scent of greenwash clouds the air.
Watch the video, as presented by Adobe CTO, then try it for yourself.

On the topic of eco-magination, there are some wonderfully communicative info-graphics throughout the micro site. However, overall the site is excessively flashy: lots of pretty pictures…but not much overall content.  It seems to have been created as a playground for cutting-edge graphics more than to support sustainability. (Though, one could argue that’s GE’s intent…) More easily accessible information to back up the claims that GE wants to communicate through such elaborate – and interactive- visuals would lend significantly more credibility to this site.
bar graphs bring information to life with visual virtual worlds
Bar graphs bring information to life with visual virtual worlds

Environmental and financial savings stack up in a bar graph.
Environmental and financial savings stack up in a bar graph.
GE infographic - Mapping CO2 Emissions
GE infographic - Mapping CO2 Emissions

Stuff has a Story

Story of Stuff Life CycleStuff goes into a factory

‘The story of stuff’ is an animation/video that strolls through the ‘big picture’ of the production/consumption life cycle.

Story of Stuff exposes the connections behind products (and really behind our whole economic system). It paints a relatively dreary outlook, and thereby inspires action. It has been out for a while, and fortunately they’ve recently added an update to the website now allows the start of an outlet for ideas on what a consumer can do about the situation. (An earlier version of the animation left out the last step “Another Way,” lacking details on what the everyday consumer can do about the situation.)

The visualization of the system is impeccable: Black & white sketched and stylized drawings with simple animation leave enough room for the viewer to get their own ideas and apply the concept to their own situation. When people can see the possibilities, they can more easily understand how their own everyday decisions impact the big picture. Story of Stuff does a great job at establishing that connection.

Ba Baa Baacode

Baa code entry

Consumers can track the back story of their Icebreaker product through a portal on the company’s homepage.

BaaCode micro site screengrab

Entering a ‘baacode’ reveals pictures and video clips of the people that raise the sheep and the place they roam.

The information for the sample code paints only a picture around the actual beast (sheep) that the wool fibers come from – not the full production cycle or other components of the clothing. But it’s a good start and an intriguing, at least partially interactive space.

It’s great to offer a sample code, but it would be even better to further incorporate the theme of transparency into the application by opening up the archives so that anyone perusing the website can see details behind all the products. (Only having viewed one sample location upon many visits, I’m also skeptical about how many different stories are actually covered in the online application).

The concept is ripe with potential to give the consumer cues to the product’s backstory at point-of-sale.

T shirt tells its own life cycle.

Tshirt printed with it\'s own life cycleLife cycle of a T-shirt: Droog Design

This t-shirt tells its own back story: the t-shirt tags are cut from the inside and stitched into the screenprint graphic of an imagined life of the product. The shirt was put into production in 2006 by Droog Design.

This is a more illustrative, conceptual version of a background story – less data based. The graphic is customized based on available information at the time (this includes where the cotton comes from, and where the t-shirt is sold). More quantitative figures on distance and carbon footprint could be input with the right data available.

CNN BackStory

CNN BackStory screengrab

CNN has launched a new application to show how a story has developed over time. This is basically a collection of all CNN-posted stories associated with a particular event. The example they give is the Anthrax case. http://behindthescenes.blogs.cnn.com/

This allows readers to easily dig into the recent history of a story. The impact of a news service that offered such a view into history -AND incorporated stories from other key news media (CNN, BBC, and New York Times for example)- could be extremely powerful piece of online media to showcase varying perspectives. It will be interesting to see if partnerships emerge in this area – also incorporate other online media (video in addition to text-based stories).

Patagonia’s Footprint Map

Footprint ChroniclesTravels of a Patagonia Dress - Footprint Chronicles

Companies are increasingly able to track the life of their products through their supply chains and trace the origins of even the smallest notion.

Patagonia’s Footprint Chronicles outlines the potential for a company to unveil its transparency in the name of promoting sustainability (and hence, appearing as a sustainable company). From an information standpoint, Patagonia is open about “The Good” and “The Bad” – admitting that, like any human, they’re not yet perfect, but they know where they need to improve.

The online tool carries the viewer through design, materials, manufacture, distribution (among others) of a handful of the company’s products, allowing the user to explore info both sequentially or geographically. Based on google-esque maps, the tool is well-designed as both a piece of information design and as an interactive tool.

Though included are a handful of data and other numbers, I’d like to see these numbers presented in a more visual way – nice parallels are drawn to perceivable concepts to make abstract quantities real. For example: where they say the CO2 generated from a specific shirt is equal to 100x the weight of the shirt, it would be nice to have a more standard reference: such as how many miles average driving…or how many trees need to be planted to counteract this release of CO2. This reference could in-turn, be illustrated in a more graphic format that would enable more direct comparison between various products.

Slow down for the children

30km/hour Thanks. It\'s for us. 30km/hour Please!

We came upon several of child-designed ‘slow down’ in a neighborhood area of this picturesque Southern Belgian village.

Not only do these signs get you to slow down to enjoy the art, they also are strong reminders of the reason one should reduce speed:as one sign distinctly puts it “for us”.

The circled ’30’ (the European symbol for speed limit) is consistent on sign. Painted on the white board surrounding this ‘slow down’ symbol are the happy indications of childhood in the area: sunshine, trees, swings, families, dogs, cats, and a myriad of other animals. Personalized, these tell the story of neighborhood life from kid-view.

Such a request for speed reduction is more effective and easier to obey when it comes direct from the pint-sized residents of the street than from the typical sterile government-issued signs. These factory-stamped signs only serve to remind a driver that there are staunch rules to conform to. Sure, the objective of each style of sign is the same, but by including an indication of the reason ‘why’ behind a request for conformity, drivers are more likely to adopt the concept as their own and ride the breaks.

Illustrated Story of Wine

Story of wine at a vineyard - frontStory of wine at a specific vineyard - back

This accordion-fold brochure from a vineyard pulls the viewer through the story a bottle of wine from planting to enjoying – in 3 parallel formats: written storyline, photographs and a background illustration which ties the piece together. As a viewer, I’m right there walking with the grapes as they pass from farm to glass. Definitely more of a marketing piece than data-driven information design, but the brochure makes creative use of folding and visual design elements to evoke an emotional response.